Wednesday, June 11, 2014
Empire of the Dead Thoughts on the Rules
Why did this happen? Let me come right out and ruffle a few feathers here and say kickstarter. Kickstarter is the land of broken dreams, Requiem's successful run guaranteed the failure of the supplemental rules book. The kickstarter was supposed to fund a bunch of new models including a whole line of vehicles for the game and rules to use those vehicles in the game. But as the kickstarter gained momentum shinny syndrome took over. All sorts of crazy faction sets suddenly sprang up to be unlocked by eager backers; the Bedlam Brotherhood, the complete cast of the novel Dracula, Nemonians, did anyone really think these would be playable factions that could fit into a campaign with the existing factions?
Let me take a moment to talk about the strengths of the game which to me is the ability to play a Mordheim or Necromunda style campaign with Gothic Horror factions; werewolves, vampires, religious wackjobs and gentlemen. The factions are reasonably balance and they have a number of interesting growth options. The core rules bring out that great experience. The only fault I have with them is their archaic IGO YOUGO activation system but that can be easily fixed.
There are still useful things in the Compenduim the vehicle rules are workable and there are two factions that could be incorporated into a general campaign. Special Branch and Criminal Gangs.